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Add a few state-related cc ops #2354
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Signed-off-by: Anna Gringauze <[email protected]>
…ate-ops Signed-off-by: Anna Gringauze <[email protected]>
Signed-off-by: Anna Gringauze <[email protected]>
…ate-ops Signed-off-by: Anna Gringauze <[email protected]>
Signed-off-by: Anna Gringauze <[email protected]>
Signed-off-by: Anna Gringauze <[email protected]>
Signed-off-by: Anna Gringauze <[email protected]>
…ate-ops Signed-off-by: Anna Gringauze <[email protected]>
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I'm thinking we should put these in the quake dialect.
First, these really correspond to quantum
operations in the end. As such they are successively lowered to (recursive?) kernel application or high-level abstract calls to a quantum simulator/emulator.
Second, they just don't have a classical computation semantics (see issue 1). In that context, they really aren't anything the compiler can reason about in terms of classical computation and behave as opaque calls to unknown external code.
Signed-off-by: Anna Gringauze <[email protected]>
+1 I wonder with the |
Signed-off-by: Anna Gringauze <[email protected]>
…ate-ops Signed-off-by: Anna Gringauze <[email protected]>
That sounds reasonable to me, but I would like to address it in a separate PR, to keep changes smaller. |
Description
Add a few state-related quake ops:
quake.create_state
quake.delete_state
quake.get_number_of_qubits
quake.get_state
The ops are created by the kernel builder or the AST bridge and are either optimized away during argument synthesis, or converted to MLIR in
QuakeToCodegen
pass.This simplifies passes that intend to remove those ops, such as
DeleteStates
,ArgumentConversion
, orReplaceStateWithKernel
(to be added in the dependent PR below)Note: this is also a prerequisite for creating a simpler quantum state synthesis passes: #2291